limboai/bt/bt_state.h

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/**
* bt_state.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
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#ifndef BT_STATE_H
#define BT_STATE_H
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#include "../hsm/limbo_state.h"
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#include "../bt/behavior_tree.h"
#include "../bt/tasks/bt_task.h"
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class BTState : public LimboState {
GDCLASS(BTState, LimboState);
private:
Ref<BehaviorTree> behavior_tree;
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Ref<BTInstance> bt_instance;
StringName success_event;
StringName failure_event;
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Node *scene_root_hint = nullptr;
bool monitor_performance = false;
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_FORCE_INLINE_ Node *_get_scene_root() const { return scene_root_hint ? scene_root_hint : get_owner(); }
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protected:
static void _bind_methods();
void _notification(int p_notification);
virtual bool _should_use_new_scope() const override { return true; }
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virtual void _update_blackboard_plan() override;
virtual Node *_get_prefetch_root_for_base_plan() override;
virtual void _setup() override;
virtual void _exit() override;
virtual void _update(double p_delta) override;
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public:
void set_behavior_tree(const Ref<BehaviorTree> &p_value);
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Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
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Ref<BTInstance> get_bt_instance() const { return bt_instance; }
void set_success_event(const StringName &p_success_event) { success_event = p_success_event; }
StringName get_success_event() const { return success_event; }
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void set_failure_event(const StringName &p_failure_event) { failure_event = p_failure_event; }
StringName get_failure_event() const { return failure_event; }
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void set_monitor_performance(bool p_monitor);
bool get_monitor_performance() const { return monitor_performance; }
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void set_scene_root_hint(Node *p_node);
BTState();
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};
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#endif // BT_STATE_H