limboai/demo/ai/tasks/start_animation.gd

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@tool
extends BTAction
@export var animation_name: String
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@export var animation_player: NodePath
var _player: AnimationPlayer
func _generate_name() -> String:
return "StartAnimation \"%s\"" % animation_name
func _setup() -> void:
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_player = agent.get_node(animation_player)
func _tick(p_delta: float) -> int:
_player.play(animation_name)
return SUCCESS