limboai/bt/behavior_tree.h

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/* behavior_tree.h */
#ifndef BEHAVIOR_TREE_H
#define BEHAVIOR_TREE_H
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#include "bt_task.h"
#include "core/io/resource.h"
#include "core/object/object.h"
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#include "modules/limboai/blackboard.h"
class BehaviorTree : public Resource {
GDCLASS(BehaviorTree, Resource);
private:
String description;
Ref<BTTask> root_task;
protected:
static void _bind_methods();
public:
void set_description(String p_value) {
description = p_value;
emit_changed();
}
String get_description() const { return description; }
void set_root_task(const Ref<BTTask> &p_value) {
root_task = p_value;
emit_changed();
}
Ref<BTTask> get_root_task() const { return root_task; }
void init();
Ref<BehaviorTree> clone() const;
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Ref<BTTask> instance(Object *p_agent, const Ref<Blackboard> &p_blackboard) const;
};
#endif // BEHAVIOR_TREE_H