limboai/bt/tasks/scene/bt_set_agent_property.cpp

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/**
* bt_set_agent_property.cpp
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "bt_set_agent_property.h"
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void BTSetAgentProperty::set_property(StringName p_prop) {
property = p_prop;
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emit_changed();
}
void BTSetAgentProperty::set_value(Ref<BBVariant> p_value) {
value = p_value;
emit_changed();
if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
value->connect(SNAME("changed"), Callable(this, SNAME("emit_changed")));
}
}
PackedStringArray BTSetAgentProperty::get_configuration_warnings() const {
PackedStringArray warnings = BTAction::get_configuration_warnings();
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if (property == StringName()) {
warnings.append("`property` should be assigned.");
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}
if (!value.is_valid()) {
warnings.append("`value` should be assigned.");
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}
return warnings;
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}
String BTSetAgentProperty::_generate_name() const {
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if (property == StringName()) {
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return "SetAgentProperty ???";
}
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return vformat("Set agent.%s = %s", property,
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value.is_valid() ? Variant(value) : Variant("???"));
}
int BTSetAgentProperty::_tick(double p_delta) {
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ERR_FAIL_COND_V_MSG(property == StringName(), FAILURE, "BTSetAgentProperty: `property` is not set.");
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ERR_FAIL_COND_V_MSG(!value.is_valid(), FAILURE, "BTSetAgentProperty: `value` is not set.");
StringName error_value = SNAME("ErrorGettingValue");
Variant v = value->get_value(get_agent(), get_blackboard(), error_value);
ERR_FAIL_COND_V_MSG(v == Variant(error_value), FAILURE, "BTSetAgentProperty: Couldn't get value of value-parameter.");
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bool r_valid;
get_agent()->set(property, v, &r_valid);
ERR_FAIL_COND_V_MSG(!r_valid, FAILURE, vformat("BTSetAgentProperty: Couldn't set property \"%s\" with value \"%s\"", property, v));
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return SUCCESS;
}
void BTSetAgentProperty::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_property", "p_property"), &BTSetAgentProperty::set_property);
ClassDB::bind_method(D_METHOD("get_property"), &BTSetAgentProperty::get_property);
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ClassDB::bind_method(D_METHOD("set_value", "p_value"), &BTSetAgentProperty::set_value);
ClassDB::bind_method(D_METHOD("get_value"), &BTSetAgentProperty::get_value);
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "property"), "set_property", "get_property");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "value", PROPERTY_HINT_RESOURCE_TYPE, "BBVariant"), "set_value", "get_value");
}