limboai/editor/task_tree.h

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2023-08-26 08:24:08 +00:00
/**
* task_tree.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "modules/limboai/bt/behavior_tree.h"
#include "scene/gui/control.h"
#include "scene/gui/tree.h"
class TaskTree : public Control {
GDCLASS(TaskTree, Control);
private:
Tree *tree;
Ref<BehaviorTree> bt;
Ref<BTTask> last_selected;
bool editable;
TreeItem *_create_tree(const Ref<BTTask> &p_task, TreeItem *p_parent, int p_idx = -1);
void _update_item(TreeItem *p_item);
void _update_tree();
TreeItem *_find_item(const Ref<BTTask> &p_task) const;
void _on_item_selected();
void _on_item_double_clicked();
void _on_item_mouse_selected(const Vector2 &p_pos, int p_button_index);
void _on_task_changed();
Variant _get_drag_data_fw(const Point2 &p_point);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data) const;
void _drop_data_fw(const Point2 &p_point, const Variant &p_data);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void load_bt(const Ref<BehaviorTree> &p_behavior_tree);
void unload();
Ref<BehaviorTree> get_bt() const { return bt; }
void update_tree() { _update_tree(); }
void update_task(const Ref<BTTask> &p_task);
Ref<BTTask> get_selected() const;
void deselect();
virtual bool editor_can_reload_from_file() { return false; }
TaskTree();
~TaskTree();
};