limboai/.github/workflows/windows.yml

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name: 🪟 Windows builds
on:
workflow_call:
inputs:
godot_treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai_treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
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workflow_dispatch:
inputs:
godot_treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai_treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
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# Global Settings
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
windows-builds:
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
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fail-fast: false
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matrix:
include:
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- name: Editor (x86_64, release)
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target: editor
arch: x86_64
build-mono: false
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- name: Template (x86_64, release)
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target: template_release
arch: x86_64
build-mono: false
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- name: Template (x86_64, debug)
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target: template_debug
arch: x86_64
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build-mono: false
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# - name: Editor (x86_32, release)
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# target: editor
# arch: x86_32
# build-mono: false
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- name: Template (x86_32, release)
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target: template_release
arch: x86_32
build-mono: false
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- name: Template (x86_32, debug)
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target: template_debug
arch: x86_32
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build-mono: false
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- name: Editor .NET (x86_64, release)
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target: editor
arch: x86_64
build-mono: true
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- name: Template .NET (x86_64, release)
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target: template_release
arch: x86_64
build-mono: true
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- name: Template .NET (x86_64, debug)
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target: template_debug
arch: x86_64
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build-mono: true
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# - name: Editor .NET (x86_32, release)
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# target: editor
# arch: x86_32
# build-mono: true
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- name: Template .NET (x86_32, release)
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target: template_release
arch: x86_64
build-mono: true
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- name: Template .NET (x86_32, debug)
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target: template_debug
arch: x86_32
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build-mono: true
env:
BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
# Clone Godot
- uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.godot_treeish }}
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# Clone LimboAI module
- uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ inputs.limboai_treeish }}
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# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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- name: Setup scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
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python --version
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scons --version
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
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# Upload cache on completion and check it out now
- name: Load .scons_cache directory
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{matrix.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}
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- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
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scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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- name: Generate C# glue
if: matrix.build-mono && matrix.target == 'editor'
run: |
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./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
if: matrix.build-mono && matrix.target == 'editor'
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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- name: Prepare artifact
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
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name: godot.limboai.${{matrix.target}}.windows.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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path: bin/*