limboai/debugger/behavior_tree_view.h

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/* behavior_tree_view.h */
#ifndef BEHAVIOR_TREE_VIEW_H
#define BEHAVIOR_TREE_VIEW_H
#include "behavior_tree_data.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "scene/gui/control.h"
#include "scene/gui/tree.h"
class BehaviorTreeView : public Control {
GDCLASS(BehaviorTreeView, Control);
private:
Tree *tree;
public:
BehaviorTreeView();
void update_tree(const BehaviorTreeData &p_data);
void clear();
};
#endif // BEHAVIOR_TREE_VIEW