limboai/debugger/limbo_debugger.h

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/* limbo_debugger.h */
#ifndef LIMBO_DEBUGGER_H
#define LIMBO_DEBUGGER_H
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/string/node_path.h"
#include "modules/limboai/bt/bt_task.h"
class LimboDebugger : public Object {
GDCLASS(LimboDebugger, Object);
private:
static LimboDebugger *singleton;
LimboDebugger();
public:
static void initialize();
static void deinitialize();
static LimboDebugger *get_singleton();
~LimboDebugger();
#ifdef DEBUG_ENABLED
private:
HashMap<NodePath, Ref<BTTask>> active_trees;
NodePath tracked_tree;
bool session_active = false;
void _track_tree(NodePath p_path);
void _untrack_tree();
void _send_active_bt_players();
void _on_bt_updated(int status, NodePath p_path);
void _on_state_updated(float _delta, NodePath p_path);
public:
static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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void register_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path);
void unregister_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path);
#endif // DEBUG_ENABLED
};
#endif // LIMBO_DEBUGGER