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Serhii Snitsaruk 2023-08-04 11:28:28 +02:00 committed by GitHub
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@ -39,12 +39,12 @@ A Behavior Tree (BT) is a powerful hierarchical structure used to model and cont
You have two options to start using this module: You have two options to start using this module:
1. Download precompiled builds by going to "Actions → All Builds." 1. Download precompiled builds: Navigate to "Actions → All Builds" and scroll down until you find the "Artifacts" section.
2. Compile the module on your own (see next section). 2. Compile the module on your own (refer to the next section).
## Compiling ## Compiling
> 🛈 Precompiled builds are available in "Actions → All Builds" > 🛈 Precompiled builds are available in "Actions → All Builds".
To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included. To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included.
@ -61,8 +61,7 @@ All contributions are welcome! Feel free to open issues with bug reports and fea
## Roadmap ## Roadmap
Features and improvements that may be implemented in the future: Features and improvements that may be implemented in the future:
- ~~Providing precompiled builds for download.~~ 🗸
- Providing precompiled builds for download.
- Creating a non-trivial demo project to showcase the capabilities of LimboAI. - Creating a non-trivial demo project to showcase the capabilities of LimboAI.
- Exploring the execution history of Behavior Trees in the Visual Debugger. - Exploring the execution history of Behavior Trees in the Visual Debugger.
- Tests and CI. - Tests and CI.