Demo: Dash => Dodge

This commit is contained in:
Serhii Snitsaruk 2024-02-04 22:46:20 +01:00
parent 22eea7be0e
commit f54c86f9fc
6 changed files with 296 additions and 296 deletions

View File

@ -1990,274 +1990,6 @@ tracks/20/keys = {
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@ -4312,6 +4044,274 @@ tracks/19/keys = {
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@ -4321,8 +4321,8 @@ _data = {
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"spit": SubResource("Animation_uow76"), "spit": SubResource("Animation_uow76"),
@ -4396,8 +4396,8 @@ region_rect = Rect2(111, 34, 26.9272, 26.6298)
[node name="WeaponNinjaStar" type="Sprite2D" parent="Root"] [node name="WeaponNinjaStar" type="Sprite2D" parent="Root"]
visible = false visible = false
position = Vector2(20.8026, -11.5702) position = Vector2(-55, -76.0016)
rotation = -1.60228 rotation = 2.89599e-05
scale = Vector2(0.999985, 0.999984) scale = Vector2(0.999985, 0.999984)
texture = ExtResource("4_1c5xq") texture = ExtResource("4_1c5xq")

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@ -1,11 +1,11 @@
extends LimboState extends LimboState
## Idle state. ## Dodge state.
@export var animation_player: AnimationPlayer @export var animation_player: AnimationPlayer
@export var animation: StringName @export var animation: StringName
@export var duration: float = 0.4 @export var duration: float = 0.4
@export var dash_speed: float = 1000.0 @export var dodge_speed: float = 1000.0
@export var hurtbox_collision: CollisionShape2D @export var hurtbox_collision: CollisionShape2D
var move_dir: Vector2 var move_dir: Vector2
@ -32,7 +32,7 @@ func _exit() -> void:
func _update(p_delta: float) -> void: func _update(p_delta: float) -> void:
elapsed_time += p_delta elapsed_time += p_delta
var desired_velocity: Vector2 = move_dir * dash_speed var desired_velocity: Vector2 = move_dir * dodge_speed
agent.velocity = lerp(agent.velocity, desired_velocity, 0.2) agent.velocity = lerp(agent.velocity, desired_velocity, 0.2)
agent.move_and_slide() agent.move_and_slide()
if elapsed_time > duration: if elapsed_time > duration:

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@ -12,20 +12,20 @@ extends "res://demo/agents/scripts/agent_base.gd"
## Player. ## Player.
@export var dash_cooldown: float = 0.4 @export var dodge_cooldown: float = 0.4
@onready var hsm: LimboHSM = $LimboHSM @onready var hsm: LimboHSM = $LimboHSM
@onready var idle_state: LimboState = $LimboHSM/IdleState @onready var idle_state: LimboState = $LimboHSM/IdleState
@onready var move_state: LimboState = $LimboHSM/MoveState @onready var move_state: LimboState = $LimboHSM/MoveState
@onready var attack_state: LimboState = $LimboHSM/AttackState @onready var attack_state: LimboState = $LimboHSM/AttackState
@onready var dash_state: LimboState = $LimboHSM/DashState @onready var dodge_state: LimboState = $LimboHSM/DodgeState
var can_dash: bool = true var can_dodge: bool = true
func _ready() -> void: func _ready() -> void:
super._ready() super._ready()
can_dash = true can_dodge = true
_init_state_machine() _init_state_machine()
death.connect(func(): remove_from_group(&"player")) death.connect(func(): remove_from_group(&"player"))
@ -35,8 +35,8 @@ func _unhandled_input(event: InputEvent) -> void:
return return
if event.is_action_pressed("attack"): if event.is_action_pressed("attack"):
hsm.dispatch("attack!") hsm.dispatch("attack!")
if event.is_action_pressed("dash"): if event.is_action_pressed("dodge"):
hsm.dispatch("dash!") hsm.dispatch("dodge!")
func _init_state_machine() -> void: func _init_state_machine() -> void:
@ -45,21 +45,21 @@ func _init_state_machine() -> void:
hsm.add_transition(idle_state, attack_state, "attack!") hsm.add_transition(idle_state, attack_state, "attack!")
hsm.add_transition(move_state, attack_state, "attack!") hsm.add_transition(move_state, attack_state, "attack!")
hsm.add_transition(attack_state, move_state, attack_state.EVENT_FINISHED) hsm.add_transition(attack_state, move_state, attack_state.EVENT_FINISHED)
hsm.add_transition(hsm.ANYSTATE, dash_state, "dash!") hsm.add_transition(hsm.ANYSTATE, dodge_state, "dodge!")
hsm.add_transition(dash_state, move_state, dash_state.EVENT_FINISHED) hsm.add_transition(dodge_state, move_state, dodge_state.EVENT_FINISHED)
dash_state.set_guard(_can_dash) dodge_state.set_guard(_can_dodge)
hsm.initialize(self) hsm.initialize(self)
hsm.set_active(true) hsm.set_active(true)
hsm.set_guard(_can_dash) hsm.set_guard(_can_dodge)
func set_victorious() -> void: func set_victorious() -> void:
idle_state.idle_animation = &"dance" idle_state.idle_animation = &"dance"
func _can_dash() -> bool: func _can_dodge() -> bool:
if can_dash: if can_dodge:
can_dash = false can_dodge = false
get_tree().create_timer(dash_cooldown).timeout.connect(func(): can_dash = true) get_tree().create_timer(dodge_cooldown).timeout.connect(func(): can_dodge = true)
return true return true
return false return false

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@ -5,7 +5,7 @@
[ext_resource type="Script" path="res://demo/agents/player/states/idle_state.gd" id="3_ekb12"] [ext_resource type="Script" path="res://demo/agents/player/states/idle_state.gd" id="3_ekb12"]
[ext_resource type="Script" path="res://demo/agents/player/states/move_state.gd" id="4_paikn"] [ext_resource type="Script" path="res://demo/agents/player/states/move_state.gd" id="4_paikn"]
[ext_resource type="Script" path="res://demo/agents/player/states/attack_state.gd" id="5_mpgu6"] [ext_resource type="Script" path="res://demo/agents/player/states/attack_state.gd" id="5_mpgu6"]
[ext_resource type="Script" path="res://demo/agents/player/DashState.gd" id="6_hdeid"] [ext_resource type="Script" path="res://demo/agents/player/DodgeState.gd" id="6_7o4a6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8pofm"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8pofm"]
size = Vector2(130, 45) size = Vector2(130, 45)
@ -14,7 +14,7 @@ size = Vector2(130, 45)
collision_layer = 0 collision_layer = 0
collision_mask = 1 collision_mask = 1
script = ExtResource("2_24nyi") script = ExtResource("2_24nyi")
dash_cooldown = 0.4 dodge_cooldown = 0.4
[node name="WeaponNinjaStar" parent="Root" index="1"] [node name="WeaponNinjaStar" parent="Root" index="1"]
position = Vector2(-55, -76) position = Vector2(-55, -76)
@ -51,8 +51,8 @@ animation_player = NodePath("../../AnimationPlayer")
animations = Array[StringName]([&"attack_1", &"attack_2", &"attack_3"]) animations = Array[StringName]([&"attack_1", &"attack_2", &"attack_3"])
hitbox = NodePath("../../Root/Hitbox") hitbox = NodePath("../../Root/Hitbox")
[node name="DashState" type="LimboState" parent="LimboHSM" index="3" node_paths=PackedStringArray("animation_player", "hurtbox_collision")] [node name="DodgeState" type="LimboState" parent="LimboHSM" index="3" node_paths=PackedStringArray("animation_player", "hurtbox_collision")]
script = ExtResource("6_hdeid") script = ExtResource("6_7o4a6")
animation_player = NodePath("../../AnimationPlayer") animation_player = NodePath("../../AnimationPlayer")
animation = &"dash" animation = &"dodge"
hurtbox_collision = NodePath("../../Root/Hurtbox/HurtboxCollisionShape2D") hurtbox_collision = NodePath("../../Root/Hurtbox/HurtboxCollisionShape2D")

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@ -109,11 +109,11 @@ offset_bottom = 39.0
grow_horizontal = 0 grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
[node name="Label" type="Label" parent="UI Layer/Control/VBoxContainer"] [node name="Controls" type="Label" parent="UI Layer/Control/VBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "Move WASD text = "Move WASD
Attack ENTER or F Attack ENTER or F
Dash SPACE" Dodge SPACE"
label_settings = SubResource("LabelSettings_0r6iv") label_settings = SubResource("LabelSettings_0r6iv")
[node name="HPBar" type="TextureProgressBar" parent="UI Layer/Control"] [node name="HPBar" type="TextureProgressBar" parent="UI Layer/Control"]

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@ -52,7 +52,7 @@ attack={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"echo":false,"script":null)
] ]
} }
dash={ dodge={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
] ]