/* behavior_tree_view.h */ #ifndef BEHAVIOR_TREE_VIEW_H #define BEHAVIOR_TREE_VIEW_H #include "behavior_tree_data.h" #include "core/object/class_db.h" #include "core/object/object.h" #include "scene/gui/control.h" #include "scene/gui/tree.h" class BehaviorTreeView : public Control { GDCLASS(BehaviorTreeView, Control); private: Tree *tree; public: BehaviorTreeView(); void update_tree(const BehaviorTreeData &p_data); void clear(); }; #endif // BEHAVIOR_TREE_VIEW