name: 🍎 macOS builds on: workflow_call: inputs: godot-ref: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-ref: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Should we perform only a limited number of test builds? type: boolean default: false workflow_dispatch: inputs: godot-ref: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-ref: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Should we perform only a limited number of test builds? type: boolean default: false # Global Settings env: SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: macos-builds: runs-on: "macos-latest" name: ${{ matrix.opts.name }} strategy: fail-fast: false matrix: opts: - name: Editor (x86_64, release) target: editor arch: x86_64 dotnet: false should-build: true - name: Template (x86_64, release) target: template_release arch: x86_64 dotnet: false should-build: ${{ !inputs.test-build }} - name: Template (x86_64, debug) target: template_debug arch: x86_64 dotnet: false should-build: ${{ !inputs.test-build }} - name: Editor (arm64, release) target: editor arch: arm64 dotnet: false should-build: true - name: Template (arm64, release) target: template_release arch: arm64 dotnet: false should-build: ${{ !inputs.test-build }} - name: Template (arm64, debug) target: template_debug arch: arm64 dotnet: false should-build: ${{ !inputs.test-build }} - name: .NET Editor (x86_64, release) target: editor arch: x86_64 dotnet: true should-build: ${{ !inputs.test-build }} - name: .NET Template (x86_64, release) target: template_release arch: x86_64 dotnet: true should-build: ${{ !inputs.test-build }} - name: .NET Template (x86_64, debug) target: template_debug arch: x86_64 dotnet: true should-build: ${{ !inputs.test-build }} - name: .NET Editor (arm64, release) target: editor arch: arm64 dotnet: true should-build: ${{ !inputs.test-build }} - name: .NET Template (arm64, release) target: template_release arch: arm64 dotnet: true should-build: ${{ !inputs.test-build }} - name: .NET Template (arm64, debug) target: template_debug arch: arm64 dotnet: true should-build: ${{ !inputs.test-build }} exclude: - { opts: { should-build: false } } env: BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }} steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-ref }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-ref }} # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./modules/limboai/.github/actions/init-version - name: Set up Python 3.x uses: actions/setup-python@v5 with: python-version: "3.x" architecture: "x64" - name: Set up scons run: | python -c "import sys; print(sys.version)" python -m pip install scons==4.4.0 - name: Set up .NET SDK 6.0 if: matrix.opts.dotnet uses: actions/setup-dotnet@v4 with: dotnet-version: "6.0.x" - name: Diagnostics run: | python --version scons --version dotnet --info - name: Set up Vulkan SDK run: | sh misc/scripts/install_vulkan_sdk_macos.sh - name: Set up scons cache uses: actions/cache@v4 with: path: ${{github.workspace}}/.scons_cache/ key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} restore-keys: | ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}} ${{env.BIN}}-${{inputs.godot-ref}} - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}} - name: Generate C# glue if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64' env: GODOT_VERSION_STATUS: limboai run: | ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64' env: GODOT_VERSION_STATUS: limboai run: | ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos - name: Prepare artifact run: | chmod +x bin/godot.* - name: Upload artifact uses: actions/upload-artifact@v4 with: name: tmp-${{matrix.opts.dotnet == true && 'dotnet-' || ''}}macos-${{matrix.opts.target}}-${{matrix.opts.arch}} path: bin/* make-macos-bundle: runs-on: "macos-latest" name: Make macOS Bundles needs: macos-builds strategy: fail-fast: false matrix: opts: - download-prefix: tmp-macos dotnet: false should-build: true - download-prefix: tmp-dotnet-macos dotnet: true should-build: ${{ !inputs.test-build }} exclude: - { opts: { should-build: false } } steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-ref }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-ref }} # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./modules/limboai/.github/actions/init-version - name: Download editor artifact uses: actions/download-artifact@v4 with: pattern: ${{matrix.opts.download-prefix}}-editor-* merge-multiple: true path: bin/ # Zipping the editor bundle to retain executable bit; # workaround for: https://github.com/actions/upload-artifact/issues/38 - name: Make editor bundle env: APP_NAME: Godot${{matrix.opts.dotnet == true && '_mono' || ''}}.app run: | ls bin/ lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal mkdir -p out/editor/ cp -r misc/dist/macos_tools.app out/editor/${APP_NAME} mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources} cp bin/godot.macos.editor.universal out/editor/${APP_NAME}/Contents/MacOS/Godot chmod +x out/editor/${APP_NAME}/Contents/MacOS/Godot cp -r bin/GodotSharp out/editor/${APP_NAME}/Contents/Resources/GodotSharp || true pushd out/editor zip -q -9 -r ${APP_NAME}.zip ${APP_NAME} rm -rf ${APP_NAME} echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md popd rm -rf bin/* ls out/editor/ - name: Upload editor bundle uses: actions/upload-artifact@v4 with: name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.editor.macos.universal path: out/editor/* - name: Download templates artifact if: ${{ !inputs.test-build }} uses: actions/download-artifact@v4 with: pattern: ${{matrix.opts.download-prefix}}-template_* merge-multiple: true path: bin/ - name: Make templates bundle if: ${{ !inputs.test-build }} run: | rm -rf out/ ls bin/ lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal cp -r misc/dist/macos_template.app macos_template.app mkdir -p macos_template.app/Contents/MacOS cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal zip -q -9 -r macos.zip macos_template.app mkdir -p out/templates/ mv macos.zip out/templates/macos.zip echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt rm -rf bin/* ls out/templates/ - uses: geekyeggo/delete-artifact@v5 with: name: ${{matrix.opts.download-prefix}}-* useGlob: true failOnError: false - name: Upload templates bundle if: ${{ !inputs.test-build }} uses: actions/upload-artifact@v4 with: name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.export-templates.macos path: out/*