limboai/doc/source/classes/class_btplayanimation.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTPlayAnimation.xml.
.. _class_BTPlayAnimation:
BTPlayAnimation
===============
**Inherits:** :ref:`BTAction<class_BTAction>` **<** :ref:`BTTask<class_BTTask>` **<** :ref:`BT<class_BT>`
BT action that plays an animation on the specified ``AnimationPlayer`` node.
.. rst-class:: classref-introduction-group
Description
-----------
BTPlayAnimation action plays an animation on the specified ``AnimationPlayer`` node. If the :ref:`await_completion<class_BTPlayAnimation_property_await_completion>` is greater than ``0``, the action will wait for the animation to complete, with the maximum waiting time equal to :ref:`await_completion<class_BTPlayAnimation_property_await_completion>`.
Returns ``SUCCESS`` if the animation finishes playing or if the elapsed time exceeds :ref:`await_completion<class_BTPlayAnimation_property_await_completion>`. When :ref:`await_completion<class_BTPlayAnimation_property_await_completion>` is set to ``0``, BTPlayAnimation doesn't wait for the animation to finish and immediately returns ``SUCCESS``.
Returns ``RUNNING`` if the animation is still playing and the elapsed time is less than :ref:`await_completion<class_BTPlayAnimation_property_await_completion>`.
Returns ``FAILURE`` if the action fails to play the requested animation.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------+--------------------------------------------------------------------------+-----------+
| StringName | :ref:`animation_name<class_BTPlayAnimation_property_animation_name>` | ``&""`` |
+-----------------------------+--------------------------------------------------------------------------+-----------+
| :ref:`BBNode<class_BBNode>` | :ref:`animation_player<class_BTPlayAnimation_property_animation_player>` | |
+-----------------------------+--------------------------------------------------------------------------+-----------+
| float | :ref:`await_completion<class_BTPlayAnimation_property_await_completion>` | ``0.0`` |
+-----------------------------+--------------------------------------------------------------------------+-----------+
| float | :ref:`blend<class_BTPlayAnimation_property_blend>` | ``-1.0`` |
+-----------------------------+--------------------------------------------------------------------------+-----------+
| bool | :ref:`from_end<class_BTPlayAnimation_property_from_end>` | ``false`` |
+-----------------------------+--------------------------------------------------------------------------+-----------+
| float | :ref:`speed<class_BTPlayAnimation_property_speed>` | ``1.0`` |
+-----------------------------+--------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BTPlayAnimation_property_animation_name:
.. rst-class:: classref-property
StringName **animation_name** = ``&""``
.. rst-class:: classref-property-setget
- void **set_animation_name** **(** StringName value **)**
- StringName **get_animation_name** **(** **)**
Animation's key within the ``AnimationPlayer`` node. If empty, BTPlayAnimation will resume the last played animation if the ``AnimationPlayer`` was previously paused.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayAnimation_property_animation_player:
.. rst-class:: classref-property
:ref:`BBNode<class_BBNode>` **animation_player**
.. rst-class:: classref-property-setget
- void **set_animation_player** **(** :ref:`BBNode<class_BBNode>` value **)**
- :ref:`BBNode<class_BBNode>` **get_animation_player** **(** **)**
Parameter that specifies the ``AnimationPlayer`` node.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayAnimation_property_await_completion:
.. rst-class:: classref-property
float **await_completion** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_await_completion** **(** float value **)**
- float **get_await_completion** **(** **)**
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``. If set to ``0``, BTPlayAnimation doesn't wait for the animation to finish and immediately returns ``SUCCESS``.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayAnimation_property_blend:
.. rst-class:: classref-property
float **blend** = ``-1.0``
.. rst-class:: classref-property-setget
- void **set_blend** **(** float value **)**
- float **get_blend** **(** **)**
Custom blend time (in seconds). See :ref:`AnimationPlayer.play<class_AnimationPlayer_method_play>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayAnimation_property_from_end:
.. rst-class:: classref-property
bool **from_end** = ``false``
.. rst-class:: classref-property-setget
- void **set_from_end** **(** bool value **)**
- bool **get_from_end** **(** **)**
Play animation from the end. Used in combination with negative :ref:`speed<class_BTPlayAnimation_property_speed>` to play animation in reverse. See :ref:`AnimationPlayer.play<class_AnimationPlayer_method_play>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayAnimation_property_speed:
.. rst-class:: classref-property
float **speed** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_speed** **(** float value **)**
- float **get_speed** **(** **)**
Custom playback speed scaling ratio. See :ref:`AnimationPlayer.play<class_AnimationPlayer_method_play>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`