From 1449e786386df8f936b3bde41c4337f0840b3c36 Mon Sep 17 00:00:00 2001 From: Amelia <44528100+char-ptr@users.noreply.github.com> Date: Tue, 3 Sep 2024 07:19:10 +0100 Subject: [PATCH] Update README.md --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d996747..0230df2 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,9 @@ # gdke A external and gui based version of [godot-key-extract](https://github.com/pozm/godot-key-extract) # Images -![image](https://user-images.githubusercontent.com/44528100/226689803-88b22777-f2ed-4b6f-ad57-4adfab1e9f7c.png) -![image](https://user-images.githubusercontent.com/44528100/226690113-5d6210f2-f4b6-48e0-958d-20e74c75fc59.png) +Screenshot 2024-09-03 at 07 18 38 +Screenshot 2024-09-03 at 07 18 29 +Screenshot 2024-09-03 at 07 18 25 ### How does this work? When you build a godot template with an encryption key set, the build tool (scons) will inline somewhere into the file. And so the key is in a random location pretty much every time you build.